Job Description
Are you ready to define the digital landscape of 2026?
We are a cutting-edge research lab pushing the boundaries of spatial computing, augmented reality (AR), and virtual reality (VR). As we approach the next decade of immersive technology, we are seeking a visionary Senior Spatial Computing Engineer to lead our core development team. You will be responsible for architecting seamless, high-performance spatial interfaces that bridge the physical and digital worlds.
If you have a passion for 3D graphics, interactive systems, and the future of human-computer interaction, we want to hear from you.
Responsibilities
- Architect Spatial Interfaces: Design and implement high-fidelity 3D user interfaces and spatial environments using industry-standard engines (Unity/Unreal).
- Optimize Performance: Push rendering limits to achieve 90+ FPS in mixed-reality environments while minimizing latency.
- Pioneering Technology: Experiment with cutting-edge technologies such as hand tracking, eye-tracking, and spatial mapping to enhance immersion.
- Collaborate with Cross-Functional Teams: Work closely with UX/UI designers and product managers to translate complex requirements into intuitive spatial experiences.
- Debug & Iterate: Rigorously test applications across various hardware platforms and optimize code for stability and scalability.
Qualifications
- Education: Bachelor’s degree in Computer Science, Computer Engineering, or a related technical field (Master’s preferred).
- Experience: 5+ years of professional experience in software development, with at least 3 years specifically in 3D graphics, game development, or AR/VR.
- Technical Skills: Proficiency in C#, C++, or Unreal Blueprints. Deep knowledge of OpenGL, Vulkan, or DirectX is highly desirable.
- Frameworks: Strong experience with Unity 3D, Unreal Engine 5, or WebXR.
- Problem Solving: Demonstrated ability to solve complex graphical and mathematical problems under tight deadlines.